About
I am a software engineer with over six years of experience in XR (VR, AR, and MR) development. I specialize in building immersive, interactive applications across XR, mobile, and web platforms using Unity, Unreal Engine, C#, and modern web technologies. I possess strong problem-solving skills and the ability to work collaboratively in a team environment.
I’ve developed both B2B and B2C applications, ranging from enterprise XR solutions to cross-platform VR and web experiences. Along the way, I’ve worked extensively on performance optimization, API development, and integrating AI systems such as GPT, text-to-speech, and speech-to-text to create more natural and engaging user interactions.
Beyond building features, I focus on improving how teams work. I’ve created internal tools, automated workflows, and contributed to CI/CD pipelines to streamline development and increase efficiency. I also enjoy mentoring others, sharing knowledge, and helping teams deliver high-quality, scalable products.
I’m driven by curiosity and a constant desire to learn—whether that’s experimenting with WebGPU, exploring new XR capabilities, or pushing the boundaries of what interactive experiences can be.
In my spare time, you’ll usually find me building personal projects, tinkering with new tech, powerlifting, or gaming.
Experience
XR Engineer
May 2023 — Dec 2025Cornerstone On Demand (formerly Talespin)
Utrecht
Contributed to a cross-platform B2C application in Unity and C#, targeting Meta Quest, web, and VR. Built features, integrated plugins, and developed APIs. Designed a reusable AI integration layer for virtual humans, unifying speech, TTS, and conversational AI providers. Focused on performance optimization, CI/CD (Jenkins), and Unity Editor tooling, with R&D in React Three Fiber, TypeScript, and WebGPU.
- Unity3D
- C#
- VR/MR Development
- Meta Quest
- API Development
- JavaScript
- TypeScript
- WebGPU
- React Three Fiber
- AI Integrations
- Performance Optimization
- CI/CD
Unity Developer
2019 — 2023Layers (formerly AR-Producties)
Amsterdam
Developed B2B AR applications across HoloLens, Unreal Glasses, and mobile, owning features end-to-end in an early-stage startup. Built interactive features, shaders, and internal tools, and created AR filters for Snapchat and Instagram. Focused on performance optimization and reusable Unity packages, while mentoring interns, supporting trade fair demos, and temporarily managing the development team.
- Unity3D
- C#
- XR/MR Development
- Mobile Development
- Shaders
- AR Filters
- Project Management
- Performance Optimization
- Mentoring
Manager
2016 — 2021Domino's
Netherlands
Trained and mentored employees to maximize team performance, managing customer complaints with calm, clear communication. Collaborated with team members to achieve target results, setting goals, delegating tasks, providing feedback, and addressing performance issues along the way.
- Team Management
- Training & Mentoring
- Communication
- Leadership
Database Manager
2013 — 2015Sponsormail
Netherlands
Managed and maintained database information, ensuring data remained accurate, up-to-date, and well-organized for easy access and retrieval. Provided ongoing support to users interacting with the database, helping resolve issues and maintain data integrity across the system.
- Database Management
- Data Organization
- Technical Support
Projects

pkmnpages
A digital Pokémon card binder app with cloud sync, card search, drag-and-drop pocket management, custom artwork placement, and shareable collections.
- React
- TypeScript
- React Router
- Tailwind CSS
- Supabase
- TCGdex API
- Vercel

Portfolio Website
Personal portfolio website, built with React and Tailwind, deployed on Vercel.
- React
- TypeScript
- Tailwind CSS
- React Router
- Vercel

MoreMissingPieces
A Valheim mod that expands the building system with additional craftable pieces. Created in Blender and integrated using Unity and BepInEx.
10k+ downloads- C#
- Unity
- Blender
- GIMP
- BepInEx
- Game Modding

SilencePlease
A Valheim mod that allows fine-grained control over in-game audio, enabling players to mute or adjust specific sounds such as creatures, environmental effects, and structures in real time.
- C#
- BepInEx
- Unity
- Game Modding